Effective low cost activities to re-energise and build fun-actional teams.
Humour, excitement, invigoration, challenge and a great sense of personal and team achievement.
Hands-on absolutely anywhere.
Ideal for conference Ice Breakers,
Get To Know You Games,
Indoors or outdoors.
Ideal to energise a meeting, enliven the day.
In-teamate new concepts,
In-corporate healthy play.
Break down social barriers, Build new positive relationships.
From 20minutes - 4hrs for of Groups 10-500 people.
A large selection of activities from our ‘bag of tricks’, which Motivate people.
As children we learnt and developed relationships through play, be amazed at the value of this process.
Tangible learning experiences and outcomes, creating a force of united fun.
Team activities become progressively exciting as rules and objectives are added. Until a new record has been achieved or everyone is in stitches.
Can be adjusted for specific affect e.g. new product, communication, leadership or simply for the fun of it!
Select the activities or allow a Bushsports representative dig into their ‘bag of tricks’ to ensure the best selection. Some of which are outlined below.
Complete the enquiry form above to get your team into a FUN mode. Tel: 02 96300 587
Catch Cry
An ideal way to reinforce the key motto of any organisation, have all teams develop their own catch cry or in unison sing out the one you wont allow them to forget! "YES WE CAN!"
Choke
Ideal humorous introduction breaking the ice for new teams to introduce themselves. A rubber chook is passed around the group as individuals introduce themselves, their expectations of the day and something unique about themselves. Once everyone has been introduced a name is called then the chook is thrown/flipped to that person. The fun begins as the pace increases and more chooks are added to the broth. Win - Win!
People are typically performance driven and often stop other people from achieving, this simple yet fun activity demonstrates how through our learning we can be more effective in winning for the team. A series of hand shakes and scenarios are given to award the most amount of points people can achieve, information is shared amongst the group to ensure all receive the benefit of other participants successful techniques. Moon Ball :
An excellent and fun activity to stimulate all style of thinkers and engage people in a low physical challenge, motivating the team and finding out more about each other. The ball is the nucleus of the group, the faster and higher the ball is passed the more points are accumulated by the team. The challenge is to get as many points - ready - go! Team-up Tag/Biff the Boss:
One person must recruit (tag) others to join their management team. As the team grows, so does the cooperation with which they can ?catch? new team members. Fire in the hole!
An explosive finish to all our Fun ‘n Games programs, guaranteed to bring your group closer, and leave an explosion of laughter! Ball Toss:
Teams work together to hit the ball aloft as many times as possible for as long as possible, with each attempt aimed at improving the teams last effort. As the ball gets real air the game becomes Moon Ball. As the ball gets momentum and velocity the game becomes Speed Ball. Both requiring further team cooperation and communication to beat the COMPANY X world record. Poison Ball:
Ball is rolled through the group aiming to hit persons below the knee to get them to join the outsiders, a unique group of people attempting to bowl the ball through the circle of jumping insiders trying to dodge the poison ball. Categories:
A superb activity to find what really influences peoples choices. A category is called i.e. Toothpaste/Shoe/Deodorant/Bread brand, Number of fillings, Favourite colour, Colour of underwear, scrunchies, folders etc. Commonalities are shared. Trading Places: A circular of people 1 person in the middle finds similarities to escape the stress of being singled out. The person in the middle (middleton) thinks of something that they themselves have and can trade places e.g. All people who can roll their tongues TRADE PLACES. Everyone who can do this must trade their place across the circle, the last to trade is the new middleton. Evolution 1: See how quickly your team can progress through the Darwinian process of evolution to emerge the dominant species. Naturally a second more dominant species evolved?see below. Evolution II: Remember SCISSORSPAPER ROCK? A 1 in 3 chance of success in which great strategy is often overcome by sheer luck? Evolution requires no skill just humour. Everyone start as an egg, turning to the next person a SCISSORSPAPER ROCK battle ensues, the victor hatches and moves up the evolution chain to become a CHICKEN (non winner tries their luck with other eggs). Chicken must be realistic i.e. squawking and flapping is a must to find other CHICKENS and perform the ritual SCISSORSPAPER ROCK, winner evolves to APE (beating chest and grunting), finally to civilised homo sapien. Trust Circle: Group circles around 1 person in the centre who has their arms crossed , fingers crossed in front of their chest, eyes closed, body straight and firm. The team guides the centre person in a gentle rocking motion taking the weight and making positive statements about that person. Walk-the Plank: Specialist designed planks (colour coordinated) for crossing imaginary swamps and toxic waste zones. Technical plank graspers (rope) are used to lift the planks as a team effort to coordinate forward or any other motion. Ideal to compete against or with other teams. Ideal introductory activity promoting communication and coordination. Mute Line-up: Teams arrange themselves in a particular order without speaking at all thereby encouraging the group to think of alternative forms of communication. All Aboard:
The group must work together to ensure everyone manages to get aboard the new management structure. As time goes by, the team must become closer to deal with shrinking margins and increased competition. Sherpa Walk: One participant is elected to be the eyes of the blindfolded team. Navigating the team through a series of obstacles to a predetermined destination without touching them. At the destination team member must present to the group the difficulties encountered and how they were resolved. Team-up Tag:
One person must recruit (tag) others to join their management team. As the team grows, so does the cooperation with which they can catch - new team members. Biff-the-Boss:
A further development of team up tag, with the extra REACH!!! Of soft air inflated baseball biffers? This helps extend the capabilities of the team and is superb for catharsis. Coee Landing:
Participants cross a stock market crash zone onto the investment strategy platform. Collecting an investment portfolio, be wary of penalties for tax evasion strategies. Nitro Crossing: A toxic river of misunderstanding and deception lies between your teams and their new company’s success. As a team they must utilise their meager resources and ensure their team reaches the safety of success. Group Sit: With intense concentration and outstanding team-work, the group shall become one, using each other for moral support. But wait there's MORE! Corporate & Private Picnic Games
· Picnic Relay Games: · Team Relays: · Field Games: · Ball Relay · Balloon Head Race · Big Foot · Chimp Race · Cracker Whistle · Egg Roll 500 · Knot Race · Orange Relay · Swim Finn Relay · Spin Relay · 3 Legged Race · Tunnel Race · Daisy Chain · Ball & Belly · 3 Legged Soccer · Dodge Ball · Frisbee Golf · Volley Ball · Water Balloon Toss · Balloon Popping etc
More than 300 games played - it only takes a phone call to invigorate your team. Availability: Every day of the year.
Complete the enquiry form above for a fast and accurate quote.